Portfolio
This is a sequentially ordered view of past work, starting with the most recent work.
As with any project, many many people were responsible for the successful execution of the work. The following projects are ones that I had a considerable stake in as a principal creative.
ToyotaVision Multitouch Installation
Cisco Global Sales Experience
The solution was to very deliberately drive the user experience into the realm of gaming and, as much as possible, remove references to past physical events. Visuals were created by matte painters that worked for the gaming industry, a leaderboard tracked all 20,000 participants, and all online activities were tied to achievements and the leaderboard.
The centerpiece of the experience was an Alternate Reality Game that took place within Cisco, utilizing Cisco employees, and requiring the application of Cisco technology to win the game. Ultimately, the virtual experience was “graded out” at levels equal to or exceeding the live events by participants. Based on the success of the Global Sales Experience, Cisco quickly realized the potential of virtual events and created a business unit to enter the market themselves.
My role on the project was User Experience for the whole event, as well as overseeing creative for the Alternate Reality Game, strategy and concept for the multiple smaller engagements within the event, and a heavy dose of project management. See the full case study here.
A leaderboard promoted deep engagement with the platform.

The Alternate Reality Game is plotted out.

Collateral for the Alternate Reality game is carefully tracked and managed.

Morrison and Foerster Site Redesign
The discovery process uncovered many insights, but a fundamental audience and workflow issue arose: users did not go to mofo.com so much as users simply ended up on mofo.com. This was our launch point. The interaction model of the site redesign was conceived to facilitate any potential start point within the site, a very lateral hierarchy, and a non-linear, information driven experience. The execution of this interaction model resulted in a clean, scannable layout, turbo-charged search, and widget-like navigation.
The discovery process leads to actionable insights.

The interaction model is defined.

Tools are developed to support the interaction model.

General layout is defined for wireframes.

Design executes on wireframes and the interaction model.

Attik Site Redesign
The site was architected in a manner that is highly scalable and extremely modular. Case studies can be broken off and reassembled on the fly for custom client presentations, and the display format was developed in order to replace pdf, ppt, or keynote presentations when in full screen. See the full results here.
A video overview of the site and interactions.
The homepage and “browse” state.

A project reflecting the “deep” state in which project details are presented.

Images associated with a “deep” state.

Scion United
The broadcast spot was broken up into a 64 x 36 pixel grid. Each individual piece of collateral became a living ‘pixel’ in the broadcast spot, and as the spot rolls, the pixels come to life. The interface can be toggled to the full resolution video or filtered down to specific types of collateral. I worked on concept, strategy, UX, IA, and a touch of code. This concept is probably best served by actually experiencing it here.
A video overview of the site and interactions.
A view of the pixelated video.

Print collateral opened up on the interface.

ExpressJet Site Redesign
We quickly found that ExpressJet could provide a premium experience that was extremely cost effective by leveraging interactive. Aggregator sites are data driven, price sensitive experiences, forcing consumers to utilize these sites as one small part of a journey. We concepted a site that addressed each stage of a trip to constantly reconnect the traveler to ExpressJet and allow Expressjet to fulfill their needs beyond a simple flight.
The interaction model of the site supports three states of a journey: destination discovery, trip booking, and travel management. Users can jump in to the process at any state, allowing the site to fully address the needs of various traveler types.
Wireframes applied to scenarios.

Lexus IS-F Launch
The site experience kept the focus of the user on the car by using the car as a manipulable interface. The navigation became dynamic and cinematic, making the site about emotion rather than numbers and facts. Check out the site here.
A video walkthrough of the site experience.
Some basic IA and page massing.

Camera movement definition for the site navigation.

Black and whites for prototype development.

Storyboards for site navigation.

Some older stuff
Scion Little Deviants
Prelaunch campaign for the new Scion XD. This was a fun project to work on, and I believe that this showed in the result. I was heavily involved in concept, strategy, overall UX, gaming ideas, storyboarding, coding, light design work, and overall project management. A deeper post and images here.
Click on the video below for a very, super quick walkthrough.
CQG UX Work
Reaching back in time for this one, but the work was smart and heavily UX focused. Check out the full post here.








